![]() ![]() OOO also introduces many new exciting features to old and new NPCs. This applies not only to their abilities but also to their equipment (no lowly bandits with glass armors and mighty enemies with worn iron swords). OOO changes most of the default NPCs to make them more static in terms of how strong they may become or be right at the start of your game. They are used to enhance the believability, immersion, and unpredictability of the Cyrodiil's inhabitants. ![]() These features are actually very useful in providing variety and diversity of challenges. However, the features of “level scaling”, as it is often called, are not completely taken away. Oscuro's Oblivion Overhaul aims for a more static world, where NPCs do not constantly get stronger alongside the player's progression in skills and power. 3.1 Bandits, Marauders, Conjurers and Necromancers. ![]()
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